Design Showcase

Each of the 3 artifacts below is the digital component of a partial or total digital learner experience, authored using some of the various tools (indicated parentheses) that I utilize as a designer.

10 Learner Experience Design Essentials Quick Reference

Healthcare Documenting Training

Designing with ADHD in Mind Communication Training

Below you will find a few of the major original organizational change management systems I have designed. Because of the nature of OCM designs, you will notice that some systems, like We See Us, contain individual or clustered sets of components as a way to simplify 12+ deliverables and 2+years of implementation into 4 bite-sized pieces.

Loss

$1.725B/yr K-12 SEL
0% less bias-based bullying

34–90% student victimization risk

17% students have IEP/504; 50% victims have IEP/504

Time unseen

~30 yrs

Bystanders

≈204K1

When I saw

<1 Day

Gains

100% org SMEs co-design-eligible

100% staff trained

100% families invited as co-facilitators

WSU Project Rationale

Circular diagram labeled "We See Us" with three interconnected stages: Conscious, Curious, and Community

WSU Co-Design Architecture

WSU Learner Experience

Interactive orientation screen instructing users to explore four checked design features — Interactivity, Mistake-making, Self-pacing, and Choice — before entering the WSU Student Experience

WSU Project Evaluation System

WSU Project Evaluation System collage showing four components: multi-quarter data tracking spreadsheet, Culture and Climate Survey with role-selection question, and KPI Gap Analysis Matrix with participation and culture performance indicators broken down by location subgroup

Loss

14.6K extra steps/yr

10K+ error-risks/yr

100% of learners w/o mastery data

Time unseen

~10 yrs

Bystanders

≈22ppl/yr

When I saw

~5 mos

Gains

5x data visibility

80% fewer data-entry
touchpoints

62.5% fewer steps

100% fewer error-risks

GFE Gallery Walk Rubric

Gallery walk rubric with three-column evaluation structure assessing eight grading malpractice criteria across opportunities for growth, evidence of growth, and additional notes columns, designed for pre-walk review, mid-walk reference, and recursive post-walk conference documentation.

Loss

0 Black male participants

2 program sections on 1 site

Bystanders

≈65

Time unseen

10+ years

When I saw

<1 Day

Gains

10 Black male participants

4 sections

17-site influence

The 2nd Time

a magazine texts through the magnifying glass
Photo by Nothing Ahead on Pexels.com

Loss

50% of tram legs empty

200% increase in average customer wait times

Bystanders

4 managers

100+ team

Time unseen

1 month

When I saw

<1 hour

Gains

0% of tram legs run empty

The 1st Time

photo take from inside vehicle of long, yellow, 3-car Busch Gardens tram filled with people crossing an intersection from parking lots to amusement park
Notice the bolted-on platform at the end?