10 Learner Experience Design Essentials
Description
(Articulate Storyline)
Having studied the most widely applied frameworks prescribing essential characteristics of effective learning design, I had constructed a mental list of non-negotiables. When I came across a template in Articulate 360 that had attempted to list them all but had repeated two in different words and left some out, I felt compelled to build my own, first in a spreadsheet, then in a new Storyline project. The template was touting eight and delivering six. I recreated it with eight—six completely rewritten, two completely new. After about a year, I came back to it and added two more that I had come to regard as deserving equal weight. This original framework combines components that exist individually elsewhere but never together — including nervous system regulation, universal accessibility, and sustained community support. I built my own: 10 Essentials that guide every design decision I make.
Skills
- identify systemic gaps in existing frameworks
- construct original design philosophy
- operationalize abstract principles into functional design tools
- designing interactive learner experiences
Seeing System Blindspots
Description
(Articulate Storyline with JavaScript and custom HTML web objects)
Diagnostic misses aren’t a knowledge problem — they’re a closure problem. In this branching pediatric simulation, the learner is the physician at a sick visit: an 8-year-old with low-grade fever, greasy stools, upper abdominal pain, and a falling weight percentile. The cause is an injury no one has mentioned. Every path is clinically plausible, and every path closes the same way: a signed note, the same paycheck, the same prognosis. The chart has a history section whether or not anyone took a history. Nothing is scored, because the system the learner works within already rewards closure; the learner judges which side of the outcome their choices fall on.
Documentation happens in a custom EHR built in HTML and JavaScript and embedded as a Storyline web object. Suggested-text cards build a structured progress note, Sign Note unlocks only when the note is complete, and the electronic signature carries the learner’s sign-in name and a live timestamp, then posts back to a Storyline variable that reveals the next step. JavaScript computes every chart date relative to the learner’s own day, so the follow-up branch’s two signed notes land three months apart. The EHR is keyboard operable and announces changes to screen readers.
Skills
- custom HTML and JavaScript web object development
- Storyline variables, triggers, and JavaScript integration
- branching scenario design
- accessible interface design for keyboard and screen reader users
- AI-assisted design and development
- designing consequence without scoring

Facilitating with ADHD in Mind Training
Description
(Articulate Rise)
Organizations routinely lose capable contributors to an invisible access gap: instructional design that assumes cognitive tools some learners don’t have. The deficit has a name — silent steps — the preparatory and procedural actions left unspoken because most learners perform them automatically via executive function, and designers who share that capacity rarely notice the assumption.
This course was built as self-initiated spec work to equip teachers to replace attribution-error-based judgment of ADHD learners with executive function support strategies. The design repurposes Desmos — a K-12 graphing tool, not as intended — as a constructivist andragogical instrument: adult learners don’t receive a clinical explanation of executive dysfunction. They plot it. The use of a K-12 tool to train adult professionals is deliberate: this portfolio’s central argument — that K-12 design experience transfers directly to corporate contexts — is demonstrated here, not just claimed.
The four-module arc (Anticipate, Explore, Play, Practice) moves learners from prediction through lived-experience testimony, to first-person simulation, to application within their own instructional practice.
Skills
- original framework development
- instructional design for change-resistant adult learners
- constructivist learning experience design
- andragogy
- instructional media innovation
- needs assessment grounded in lived experience and peer-reviewed literature

Healthcare Documentation Training
Description
(Camtasia on YouTube and as SCORM package)
Healthcare documentation errors aren’t a carelessness problem — they’re a pattern recognition problem, and the design reflects that. Rather than correcting staff, this module primes existing habits, delivers a cognitive reframe, then trains the replacement behavior through annotated self-observation. The needs assessment grounding this design draws from peer-reviewed literature on how automaticity creates documentation blind spots — the same cognitive mechanism that makes experienced practitioners most vulnerable to the errors compliance training assumes they’re choosing to make.
Skills
- diagnosing root cause at the neurological level
- designing learning experiences that eliminate defensiveness as a variable
- constructivist learning experience design
- andragogy
- instructional media
- needs assessment grounded in peer-reviewed literature
- sequence instruction around behavior change rather than content delivery

